Atk stat. HM02 Fly 90 95 15 -- The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. It may also make the target flinch. Foresight -- -- 40 -- Details Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. Future Sight 10 -- Details Two turns after this move is used, a hunk of psychic energy attacks the target.
Mirror Move -- -- 20 -- Details The user counters the target by mimicking the target's last move. The amount of HP regained varies with the weather. Nasty Plot -- -- 20 -- Details The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Peck 35 35 -- Details The target is jabbed with a sharply pointed beak or horn.
It restores HP sometimes, however. Psycho Shift -- 10 -- Details Using its psychic power of suggestion, the user transfers its status problems to the target. Secret Power 70 20 30 Details The user attacks the target with a secret power. Stored Power 20 10 -- Details The user attacks the target with stored power.
The more the user's stats are raised, the greater the damage. Covet 60 25 -- The user endearingly approaches the target, then steals the target's held item. Drain Punch 75 10 -- An energy-draining punch. The user's HP is restored by half the damage taken by the target. Focus Punch 20 -- The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. Heat Wave 95 90 10 10 The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage. Last Resort 5 -- This move can be used only after the user has used all the other moves it knows in the battle. Magic Coat -- -- 15 -- A barrier reflects back to the target moves like Leech Seed and moves that damage status. Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity.
This attack cannot be evaded. Signal Beam 75 15 10 The user attacks with a sinister beam of light. It may also confuse the target. Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Trick -- 10 -- The user catches the target off guard and swaps its held item with its own. Water Pulse 60 20 20 The user attacks the target with a pulsing blast of water. Zen Headbutt 80 90 15 20 The user focuses its willpower to its head and attacks the target. The target is easier to hit for three turns. Atk stats increase.
It may also raise all the user's stats. Natural Gift?? The Berry determines its type and power. It also lowers the target's evasiveness. Critical hits land more easily. This attack never misses. It becomes stronger each time it hits. It may also make targets flinch. It may also leave the target with paralysis. Seismic Toss?? It inflicts damage equal to the user's level. May also be used in the field to heal HP. Rollout 30 90 20 -- Move Tutor - Emerald The user continually rolls into the target over five turns.
Mud-slap 20 10 Move Tutor - Emerald The user hurls mud in the target's face to inflict damage and lower its accuracy. Swift 60 -- 20 -- Move Tutor - Emerald Star-shaped rays are shot at the opposing team. Attack Sp. Eligible Damage Taken. It grows dispirited if it is not with kind people.
They say that it will appear before kindhearted, caring people and shower them with happiness. The user scatters curious leaves that chase the target. The user growls in an endearing way, making the opposing team less wary. The user gazes at the target rather charmingly, making it less wary.
The user waggles a finger and stimulates its brain into randomly using nearly any move. The user kisses the target with a sweet, angelic cuteness that causes confusion. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. The user compels the target to keep using only the move it last used for three turns. The user draws attention to itself, making all targets take aim only at the user. The user passes its held item to the target when the target isn't holding an item.
One turn after this move is used, the target's HP is restored by half the user's maximum HP. The user attacks with a prehistoric power. The user creates a protective field that prevents status problems for five turns. A reckless, life-risking tackle. This move can be used only after the user has used all the other moves it knows in the battle. The user helps the target and makes it use its move right after the user.
The user materializes an odd psychic wave to attack the target. A move that leaves the target badly poisoned. The user intensifies the sun for five turns, powering up Fire-type moves.
The target is attacked with a powerful beam. Damage Types 4. What pokemon is Togetic Weak Against? Pokemon Type 1 Type 2 CP. What pokemon is Togetic Strong Against? View Type Chart forward. Togetic Level Up Moves. TM Moves Togetic can learn. TM19 Safeguard Status — — 25 The user's party is protected from status conditions.
TM21 Rest Status — — 10 User sleeps for 2 turns, but user is fully healed. TM24 Snore Special 50 15 Can only be used if asleep. May cause flinching. TM25 Protect Status — — 10 Protects the user, but may fail if used consecutively. TM31 Attract Status — 15 If opponent is the opposite gender, it's less likely to attack. TM39 Facade Physical 70 20 Power doubles if user is burned, poisoned, or paralyzed. TM44 Imprison Status — — 10 Opponent is unable to use moves that the user also knows. TM59 Fling Physical — 10 Power depends on held item.
TM76 Round Special 60 15 Power increases if teammates use it in the same turn. TM79 Retaliate Physical 70 5 Inflicts double damage if a teammate fainted on the last turn.
This attack never misses. Togetic TR Moves. TR02 Flamethrower Special 90 15 May burn opponent. TR14 Metronome Status — — 10 User performs almost any move in the game at random. TR30 Encore Status — 5 Forces opponent to keep using its last move for 3 turns.
TR35 Uproar Special 90 10 User attacks for 3 turns and prevents sleep. TR38 Trick Status — 10 Swaps held items with the opponent. Best Pokemon Tier List. Gym Leaders. Evolution Chart. More guides See all. Crown Tundra Best Pokemon. Crown Tundra Evolution Requirements. Pokemon Spawn Locations. Evolution Items. Type Weakness Chart. Game content and materials are trademarks and copyrights of their respective companies, publisher and its licensors.
Resistant to: Normal. Level Move Type Cat. PP 01 1. Fairy Wind. Sweet Kiss. Life Dew. Ancient Power. After You. Follow Me. Baton Pass. Last Resort. Bold indicates a move that gets STAB when used by Togetic Italic indicates a move that gets STAB only when used by an evolution of Togetic Click on the generation numbers at the top to see level-up moves from other generations. TM Move Type Cat. PP TM Mega Punch. Mega Kick. Hyper Beam. Giga Impact. Magical Leaf. Solar Beam. Thunder Wave.
Light Screen. Steel Wing. Rain Dance. Sunny Day. Helping Hand. Brick Break. Drain Punch. Draining Kiss. Mystical Fire.
Smart Strike. Body Slam. Fire Blast. Tri Attack. Sleep Talk. Shadow Ball. Future Sight. Heat Wave. Hyper Voice. Nasty Plot. Zen Headbutt. Grass Knot. Stored Power. Work Up. Play Rough. Dazzling Gleam. Parent Move Type Cat. Aerial Ace. Morning Sun. Psycho Shift. Moves marked with a superscript game abbreviation can only be bred onto Togetic in that game. Game Move Type Cat.
Stage Move Type Cat. Bold indicates a move that gets STAB when used by Togetic Italic indicates a move that gets STAB only when used by an evolution of Togetic Click on the generation numbers at the top to see moves from other generations.
Move Type Cat.
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